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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Vruta::FrameClock::wait_for_next_frame | ( | ) |
Wait (sleep) until next frame should occur.
Blocks calling thread until next frame time based on target FPS. Uses high-precision sleep for accurate frame pacing.
Called from graphics thread loop after rendering to maintain consistent frame rate.
Definition at line 177 of file Clock.cpp.
References m_next_frame_time, and time_until_next_frame().
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