MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_last_tick_time

std::chrono::steady_clock::time_point MayaFlux::Vruta::FrameClock::m_last_tick_time
private

Definition at line 283 of file Clock.hpp.

Referenced by calculate_elapsed_frames(), reset(), tick(), and update_fps_measurement().