MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_channel_count()

uint32_t MayaFlux::Portal::Graphics::TextureLoom::get_channel_count ( ImageFormat  format)
static

Get the number of color channels for a given format.

Definition at line 753 of file TextureLoom.cpp.

754{
755 switch (format) {
756 case ImageFormat::R8:
757 case ImageFormat::R16:
760 return 1;
761
762 case ImageFormat::RG8:
766 return 2;
767
769 return 3;
770
777 return 4;
778
782 return 1;
783
785 return 2;
786
787 default:
788 return 0;
789 }
790}
@ DEPTH24_STENCIL8
24-bit depth + 8-bit stencil
@ RG16
Two channel 16-bit unsigned integer.
@ BGRA8
8-bit BGRA unsigned normalized
@ RGBA16
Four channel 16-bit unsigned integer.
@ RGBA32F
Four channel 32-bit float.
@ R16F
Single channel 16-bit float.
@ R16
Single channel 16-bit unsigned integer.
@ RGBA16F
Four channel 16-bit float.
@ RG32F
Two channel 32-bit float.
@ R32F
Single channel 32-bit float.
@ RG16F
Two channel 16-bit float.
@ RGBA8_SRGB
Four channel 8-bit sRGB.

References MayaFlux::Portal::Graphics::BGRA8, MayaFlux::Portal::Graphics::DEPTH16, MayaFlux::Portal::Graphics::DEPTH24, MayaFlux::Portal::Graphics::DEPTH24_STENCIL8, MayaFlux::Portal::Graphics::DEPTH32F, MayaFlux::Portal::Graphics::R16, MayaFlux::Portal::Graphics::R16F, MayaFlux::Portal::Graphics::R32F, MayaFlux::Portal::Graphics::R8, MayaFlux::Portal::Graphics::RG16, MayaFlux::Portal::Graphics::RG16F, MayaFlux::Portal::Graphics::RG32F, MayaFlux::Portal::Graphics::RG8, MayaFlux::Portal::Graphics::RGB8, MayaFlux::Portal::Graphics::RGBA16, MayaFlux::Portal::Graphics::RGBA16F, MayaFlux::Portal::Graphics::RGBA32F, MayaFlux::Portal::Graphics::RGBA8, and MayaFlux::Portal::Graphics::RGBA8_SRGB.

Referenced by MayaFlux::IO::download_image().

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