MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_bytes_per_pixel()

size_t MayaFlux::Portal::Graphics::TextureLoom::get_bytes_per_pixel ( ImageFormat  format)
static

Get bytes per pixel for a format.

Definition at line 457 of file TextureLoom.cpp.

458{
459 switch (format) {
460 case ImageFormat::R8:
461 return 1;
462 case ImageFormat::RG8:
463 return 2;
465 return 3;
468 return 4;
470 return 2;
472 return 4;
474 return 8;
476 return 4;
478 return 8;
480 return 16;
482 return 2;
486 default:
487 return 4;
488 }
489}
@ DEPTH24_STENCIL8
24-bit depth + 8-bit stencil
@ RGBA32F
Four channel 32-bit float.
@ R16F
Single channel 16-bit float.
@ RGBA16F
Four channel 16-bit float.
@ RG32F
Two channel 32-bit float.
@ R32F
Single channel 32-bit float.
@ RG16F
Two channel 16-bit float.
@ RGBA8_SRGB
Four channel 8-bit sRGB.

References MayaFlux::Portal::Graphics::DEPTH16, MayaFlux::Portal::Graphics::DEPTH24, MayaFlux::Portal::Graphics::DEPTH24_STENCIL8, MayaFlux::Portal::Graphics::DEPTH32F, MayaFlux::Portal::Graphics::R16F, MayaFlux::Portal::Graphics::R32F, MayaFlux::Portal::Graphics::R8, MayaFlux::Portal::Graphics::RG16F, MayaFlux::Portal::Graphics::RG32F, MayaFlux::Portal::Graphics::RG8, MayaFlux::Portal::Graphics::RGB8, MayaFlux::Portal::Graphics::RGBA16F, MayaFlux::Portal::Graphics::RGBA32F, MayaFlux::Portal::Graphics::RGBA8, and MayaFlux::Portal::Graphics::RGBA8_SRGB.

Referenced by calculate_image_size(), and MayaFlux::Buffers::TextureBuffer::TextureBuffer().

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