MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ get_bytes_per_pixel()

size_t MayaFlux::Portal::Graphics::TextureLoom::get_bytes_per_pixel ( ImageFormat  format)
static

Get bytes per pixel for a format.

Definition at line 472 of file TextureLoom.cpp.

473{
474 switch (format) {
475 case ImageFormat::R8:
476 return 1;
477 case ImageFormat::RG8:
478 return 2;
480 return 3;
483 return 4;
485 return 2;
487 return 4;
489 return 8;
491 return 4;
493 return 8;
495 return 16;
497 return 2;
501 default:
502 return 4;
503 }
504}
@ DEPTH24_STENCIL8
24-bit depth + 8-bit stencil
@ RGBA32F
Four channel 32-bit float.
@ R16F
Single channel 16-bit float.
@ RGBA16F
Four channel 16-bit float.
@ RG32F
Two channel 32-bit float.
@ R32F
Single channel 32-bit float.
@ RG16F
Two channel 16-bit float.
@ RGBA8_SRGB
Four channel 8-bit sRGB.

References MayaFlux::Portal::Graphics::DEPTH16, MayaFlux::Portal::Graphics::DEPTH24, MayaFlux::Portal::Graphics::DEPTH24_STENCIL8, MayaFlux::Portal::Graphics::DEPTH32F, MayaFlux::Portal::Graphics::R16F, MayaFlux::Portal::Graphics::R32F, MayaFlux::Portal::Graphics::R8, MayaFlux::Portal::Graphics::RG16F, MayaFlux::Portal::Graphics::RG32F, MayaFlux::Portal::Graphics::RG8, MayaFlux::Portal::Graphics::RGB8, MayaFlux::Portal::Graphics::RGBA16F, MayaFlux::Portal::Graphics::RGBA32F, MayaFlux::Portal::Graphics::RGBA8, and MayaFlux::Portal::Graphics::RGBA8_SRGB.

Referenced by calculate_image_size(), and MayaFlux::Buffers::TextureBuffer::TextureBuffer().

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