MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ write() [4/12]

template<typename T >
void MayaFlux::Portal::Forma::Bridge::write ( std::shared_ptr< MappedState< T > >  state,
std::shared_ptr< Buffers::VKBuffer target_buffer,
const std::string &  shader_path,
const std::string &  descriptor_name,
uint32_t  binding_index,
uint32_t  set,
Portal::Graphics::DescriptorRole  role = Portal::Graphics::DescriptorRole::UNIFORM 
)
inline

Definition at line 229 of file Bridge.hpp.

236 {
237 write(state->id, std::move(target_buffer), shader_path,
238 descriptor_name, binding_index, set, role);
239 }
void write(std::shared_ptr< MappedState< T > > state, std::function< void(std::span< const float >)> sink)
Definition Bridge.hpp:129