MayaFlux
0.4.0
Digital-First Multimedia Processing Framework
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write()
[4/12]
template<typename T >
void MayaFlux::Portal::Forma::Bridge::write
(
std::shared_ptr<
MappedState
< T > >
state
,
std::shared_ptr<
Buffers::VKBuffer
>
target_buffer
,
const std::string &
shader_path
,
const std::string &
descriptor_name
,
uint32_t
binding_index
,
uint32_t
set
,
Portal::Graphics::DescriptorRole
role
=
Portal::Graphics::DescriptorRole::UNIFORM
)
inline
Definition at line
229
of file
Bridge.hpp
.
236
{
237
write
(state->id, std::move(target_buffer), shader_path,
238
descriptor_name, binding_index, set, role);
239
}
MayaFlux::Portal::Forma::Bridge::write
void write(std::shared_ptr< MappedState< T > > state, std::function< void(std::span< const float >)> sink)
Definition
Bridge.hpp:129
MayaFlux
Portal
Forma
Bridge
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