MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ write() [3/7]

Binding & MayaFlux::Portal::Forma::Bridge::Binding::write ( const std::shared_ptr< Buffers::VKBuffer > &  target,
const std::string &  shader_path,
uint32_t  offset,
size_t  size = sizeof(float) 
)
inline

Definition at line 574 of file Bridge.hpp.

579 {
580 m_bridge.write(m_ref, target, shader_path, offset, size);
581 return *this;
582 }
uint64_t offset
Definition Composite.cpp:10
bool size
void write(std::shared_ptr< MappedState< T > > state, std::function< void(std::span< const float >)> sink)
Definition Bridge.hpp:138

References offset, size, and write().

Referenced by write(), write(), write(), write(), write(), write(), and write().

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