MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ write() [1/6]

Binding & MayaFlux::Portal::Forma::Bridge::Binding::write ( const std::shared_ptr< Buffers::VKBuffer > &  target,
const std::string &  shader_path,
const std::string &  descriptor_name,
uint32_t  binding_index,
uint32_t  set,
Portal::Graphics::DescriptorRole  role = Portal::Graphics::DescriptorRole::UNIFORM 
)
inline

Definition at line 426 of file Bridge.hpp.

433 {
434 m_bridge.write(m_id, target, shader_path,
435 descriptor_name, binding_index, set, role);
436 return *this;
437 }
void write(std::shared_ptr< MappedState< T > > state, std::function< void(std::span< const float >)> sink)
Definition Bridge.hpp:129

References write().

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