MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ process_sample()

double MayaFlux::Nodes::RootNode::process_sample ( )

Processes a single sample from all registered nodes.

Returns
Combined output sample from all nodes

This method processes each registered node and combines their outputs into a single sample. It is typically called in a loop to process multiple samples, but can also be used for single-sample processing.

Definition at line 111 of file RootNode.cpp.

112{
113 if (!preprocess())
114 return 0.;
115
116 auto sample = 0.;
117
118 for (auto& node : m_Nodes) {
119
120 uint32_t state = node->m_state.load();
121 if (!(state & Utils::NodeState::PROCESSED)) {
122 auto generator = std::dynamic_pointer_cast<Nodes::Generator::Generator>(node);
123 if (generator && generator->should_mock_process()) {
124 generator->process_sample();
125 } else {
126 sample += node->process_sample();
127 }
129 } else {
130 sample += node->get_last_output();
131 }
132 }
133
134 postprocess();
135
136 return sample;
137}
std::vector< std::shared_ptr< Node > > m_Nodes
Collection of nodes registered with this root node.
Definition RootNode.hpp:151
bool preprocess()
Checks if the root node can process pending operations.
Definition RootNode.cpp:93
void postprocess()
Performs post-processing after all nodes have been processed.
Definition RootNode.cpp:155
void atomic_add_flag(std::atomic< Utils::NodeState > &state, Utils::NodeState flag)
Atomically adds a flag to a node state.
Definition NodeUtils.cpp:96
@ PROCESSED
Node has been processed this cycle.
Definition Utils.hpp:34

References MayaFlux::Nodes::atomic_add_flag(), m_Nodes, postprocess(), preprocess(), and MayaFlux::Utils::PROCESSED.

Referenced by process_batch().

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