MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ set_drag()

void MayaFlux::Nodes::ParticleNetwork::set_drag ( float  drag)
inline

Set drag coefficient (0.0 = no drag, 1.0 = full drag)

Definition at line 201 of file ParticleNetwork.hpp.

201{ m_drag = glm::clamp(drag, 0.0F, 1.0F); }