MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_vertex_layout()

Kakshya::VertexLayout MayaFlux::Nodes::Network::PathOperator::get_vertex_layout ( ) const
overridevirtual

Get vertex layout describing vertex structure.

Implements MayaFlux::Nodes::Network::GraphicsOperator.

Definition at line 181 of file PathOperator.cpp.

182{
183 if (m_paths.empty()) {
184 return {};
185 }
186
187 auto layout_opt = m_paths[0]->get_vertex_layout();
188 if (!layout_opt) {
189 return {};
190 }
191
192 auto layout = *layout_opt;
193 layout.vertex_count = static_cast<uint32_t>(get_vertex_count());
194 return layout;
195}
std::vector< std::shared_ptr< GpuSync::PathGeneratorNode > > m_paths
size_t get_vertex_count() const override
Get number of vertices (may differ from point count for topology/path)

References get_vertex_count(), m_paths, and MayaFlux::Kakshya::VertexLayout::vertex_count.

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