MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ map_parameter() [2/2]

void MayaFlux::Nodes::Network::ModalNetwork::map_parameter ( const std::string &  param_name,
const std::shared_ptr< NodeNetwork > &  source_network 
)
overridevirtual

Map external node network to network parameters (ONE_TO_ONE)

Parameters
param_nameParameter name
source_networkNodeNetwork with matching node count
Note
Default implementation stores mapping; subclasses handle in process_batch(). This methoud SHOULD BE OVERRIDDEN by child classes that need to handle parameter mappings.

Reimplemented from MayaFlux::Nodes::Network::NodeNetwork.

Definition at line 241 of file ModalNetwork.cpp.

244{
245 unmap_parameter(param_name);
246
247 ParameterMapping mapping;
248 mapping.param_name = param_name;
249 mapping.mode = MappingMode::ONE_TO_ONE;
250 mapping.broadcast_source = nullptr;
251 mapping.network_source = source_network;
252
253 m_parameter_mappings.push_back(std::move(mapping));
254}
void unmap_parameter(const std::string &param_name) override
Remove parameter mapping.
std::vector< ParameterMapping > m_parameter_mappings
@ ONE_TO_ONE
Node array/network → network nodes (must match count)

References MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::broadcast_source, MayaFlux::Nodes::Network::NodeNetwork::m_parameter_mappings, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::mode, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::network_source, MayaFlux::Nodes::Network::NodeNetwork::ONE_TO_ONE, MayaFlux::Nodes::Network::NodeNetwork::ParameterMapping::param_name, and unmap_parameter().

+ Here is the call graph for this function: