MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ reset()

void MayaFlux::Nodes::Network::MeshNetwork::reset ( )
overridevirtual

Reset network to initial state.

Override to implement network-specific reset logic:

  • Clear particle velocities
  • Reset modal phases
  • Rebuild topology

Reimplemented from MayaFlux::Nodes::Network::NodeNetwork.

Definition at line 139 of file MeshNetwork.cpp.

140{
141 for (auto& slot : m_slots) {
142 slot.local_transform = glm::mat4(1.0F);
143 slot.world_transform = glm::mat4(1.0F);
144 slot.dirty = true;
145 }
146}

References m_slots.