MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ store()

void MayaFlux::Nodes::Network::GpuFieldOperator::store ( FieldTarget  target,
const Kinesis::FieldSource source,
uint32_t  components,
bool  temporal,
std::optional< uint32_t >  cluster 
)
private

Store a binding after validation.

Definition at line 277 of file GpuFieldOperator.cpp.

283{
284 m_bindings.push_back({
285 .targets = target,
286 .source = source,
287 .components = components,
288 .temporal = temporal,
289 .cluster = cluster,
290 });
291 invalidate();
292}
void invalidate()
Clear the cached spec and bump revision().
Source source()
Begin a Source chain.
Definition Plot.hpp:128

References invalidate(), and m_bindings.

Referenced by bind(), and bind().

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