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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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The universal Kakshya::Vertex attribute layout, vertex_count 0 when there are no items yet.
Every item's record shares one 60-byte offset table regardless of topology (only the scalar field's name differs), so the shape is knowable – and a render pipeline buildable – before the first item ever arrives; only the count is data-dependent.
Implements MayaFlux::Nodes::Network::GraphicsOperator.
Definition at line 85 of file AssemblyOperator.cpp.
References MayaFlux::Kakshya::VertexLayout::for_points(), get_vertex_count(), and m_items.
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