MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ update_mapped_parameters()

void MayaFlux::Nodes::ModalNetwork::update_mapped_parameters ( )
private

Update mapped parameters before processing.

Definition at line 172 of file ModalNetwork.cpp.

173{
174 for (const auto& mapping : m_parameter_mappings) {
175 if (mapping.mode == MappingMode::BROADCAST && mapping.broadcast_source) {
176 double value = mapping.broadcast_source->get_last_output();
177 apply_broadcast_parameter(mapping.param_name, value);
178 } else if (mapping.mode == MappingMode::ONE_TO_ONE && mapping.network_source) {
179 apply_one_to_one_parameter(mapping.param_name, mapping.network_source);
180 }
181 }
182}
void apply_one_to_one_parameter(const std::string &param, const std::shared_ptr< NodeNetwork > &source)
Apply one-to-one parameter from another network.
void apply_broadcast_parameter(const std::string &param, double value)
Apply broadcast parameter to all modes.
std::vector< ParameterMapping > m_parameter_mappings
@ ONE_TO_ONE
Node array/network → network nodes (must match count)
@ BROADCAST
One node → all network nodes.

References apply_broadcast_parameter(), apply_one_to_one_parameter(), MayaFlux::Nodes::NodeNetwork::BROADCAST, MayaFlux::Nodes::NodeNetwork::m_parameter_mappings, and MayaFlux::Nodes::NodeNetwork::ONE_TO_ONE.

Referenced by process_batch().

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