| as() | MayaFlux::Nodes::NodeContext | inline |
| as_bool() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| get_edge_type() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| get_history() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| get_inputs() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| get_mode() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| get_operator() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| get_threshold() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| get_value() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| gpu_data() const | MayaFlux::Nodes::GpuVectorData | inline |
| gpu_data_size() const | MayaFlux::Nodes::GpuVectorData | inline |
| GpuVectorData()=default | MayaFlux::Nodes::GpuVectorData | |
| GpuVectorData(std::span< const float > data) | MayaFlux::Nodes::GpuVectorData | inlineexplicit |
| has_gpu_data() const | MayaFlux::Nodes::GpuVectorData | inline |
| is_edge_detected() const | MayaFlux::Nodes::Generator::LogicContext | inline |
| LogicContext(double value, LogicMode mode, LogicOperator operator_type, const std::deque< bool > &history, double threshold, bool edge_detected=false, EdgeType edge_type=EdgeType::BOTH, const std::vector< double > &inputs={}) | MayaFlux::Nodes::Generator::LogicContext | inline |
| LogicContextGpu(double value, LogicMode mode, LogicOperator operator_type, const std::deque< bool > &history, double threshold, bool edge_detected, EdgeType edge_type, const std::vector< double > &inputs, std::span< const float > gpu_data) | MayaFlux::Nodes::Generator::LogicContextGpu | inline |
| m_edge_detected | MayaFlux::Nodes::Generator::LogicContext | private |
| m_edge_type | MayaFlux::Nodes::Generator::LogicContext | private |
| m_gpu_data | MayaFlux::Nodes::GpuVectorData | protected |
| m_history | MayaFlux::Nodes::Generator::LogicContext | private |
| m_input | MayaFlux::Nodes::Generator::LogicContext | private |
| m_inputs | MayaFlux::Nodes::Generator::LogicContext | private |
| m_mode | MayaFlux::Nodes::Generator::LogicContext | private |
| m_operator | MayaFlux::Nodes::Generator::LogicContext | private |
| m_threshold | MayaFlux::Nodes::Generator::LogicContext | private |
| NodeContext(double value, const std::string &type) | MayaFlux::Nodes::NodeContext | inlineprotected |
| type_id | MayaFlux::Nodes::NodeContext | |
| value | MayaFlux::Nodes::NodeContext | |
| ~NodeContext()=default | MayaFlux::Nodes::NodeContext | virtual |