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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| using MayaFlux::Nexus::Presence::RadiateFn = std::function<void(uint32_t id, float weight)> |
Per-neighbor radiation callable.
Invoked once per neighbor inside the falloff radius on each influence.
| id | Neighbor entity id from the spatial snapshot. |
| weight | Falloff weight in [0, 1], 1 at the Presence center. |
Definition at line 66 of file Presence.hpp.