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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| using MayaFlux::Nexus::Presence::FalloffFn = std::function<float(float)> |
Falloff curve mapping normalized distance to weight.
Receives distance / falloff_radius clamped to [0, 1] and returns the weight at that distance. The default is linear: 1 at the center, 0 at the radius.
Definition at line 56 of file Presence.hpp.