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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nexus::Mantle::refit | ( | ) |
Read the buffer's geometry again and place it to match.
For a deforming mesh. Blocks for a ComputeMeshBuffer, so call it off the graphics thread. The previous geometry is kept if nothing can be read.
Definition at line 102 of file Mantle.cpp.
References MayaFlux::Nexus::Attachment::buf, m_local, m_look, MF_WARN, MayaFlux::Journal::Nexus, MayaFlux::Nexus::read_bounds(), refresh(), and MayaFlux::Journal::Runtime.
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