MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ render() [2/2]

void MayaFlux::Nexus::Agent::render ( Buffers::BufferManager mgr,
const Portal::Graphics::RenderConfig config,
std::string  fn_name,
RenderFn  fn 
)
inline

Register a render output targeting window with a producer function.

Definition at line 149 of file Agent.hpp.

151 {
152 add_render_sink(m_render_sinks, mgr, config, std::move(fn), std::move(fn_name), m_position);
153 }
std::string fn_name
std::optional< glm::vec3 > m_position
Definition Agent.hpp:291
std::vector< RenderSink > m_render_sinks
Definition Agent.hpp:308
void add_render_sink(std::vector< RenderSink > &sinks, Buffers::BufferManager &mgr, const Portal::Graphics::RenderConfig &config, RenderFn fn, std::string fn_name, const std::optional< glm::vec3 > &initial_position)
Create and register a render sink targeting window.
Definition Sinks.cpp:95

References MayaFlux::Nexus::add_render_sink(), fn_name, m_position, and m_render_sinks.

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