MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ sink_audio() [1/2]

void MayaFlux::Nexus::Agent::sink_audio ( Buffers::BufferManager &  mgr,
uint32_t  channel 
)
inline

Register an audio output on channel.

Definition at line 151 of file Agent.hpp.

152 {
153 add_audio_sink(m_audio_sinks, mgr, channel);
154 }
std::vector< AudioSink > m_audio_sinks
Definition Agent.hpp:394
void add_audio_sink(std::vector< AudioSink > &sinks, Buffers::BufferManager &mgr, uint32_t channel, std::function< Kakshya::DataVariant(const InfluenceContext &)> fn, std::string fn_name)
Create and register an audio sink on channel.
Definition Sinks.cpp:18

References MayaFlux::Nexus::add_audio_sink().

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