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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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The currently active network being played.
This pointer holds the network that is currently being played. It is set when play_for() or play_with_processing() is called and reset when the network finishes playing or is cancelled.
Definition at line 379 of file Timers.hpp.
Referenced by activate_network(), and cleanup_current_operation().