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MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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private |
The processing token associated with the currently active node or buffer.
This token is used to identify the processing context for the active node or buffer. It is set when play_for() or play_with_processing() is called and reset when the node or buffer finishes playing or is cancelled.
Definition at line 397 of file Timers.hpp.
Referenced by activate_network(), activate_node(), and cleanup_current_operation().