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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| ChimeraBuilder & MayaFlux::Kriya::ChimeraBuilder::render | ( | Portal::Graphics::RenderConfig | config | ) |
Draw the buffer this way once start() runs.
Rendering is set up after every layer's params and the layer data are in place, so a shader that reads layerData is bound correctly. Leave it out for a buffer that already renders.
Definition at line 321 of file Chimera.cpp.
References m_render.