MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ render()

ChimeraBuilder & MayaFlux::Kriya::ChimeraBuilder::render ( Portal::Graphics::RenderConfig  config)

Draw the buffer this way once start() runs.

Rendering is set up after every layer's params and the layer data are in place, so a shader that reads layerData is bound correctly. Leave it out for a buffer that already renders.

Definition at line 321 of file Chimera.cpp.

322{
323 m_render = std::move(config);
324 return *this;
325}
std::optional< Portal::Graphics::RenderConfig > m_render
Definition Chimera.hpp:320

References m_render.