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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| ChimeraBuilder & MayaFlux::Kriya::ChimeraBuilder::from | ( | std::shared_ptr< Kakshya::TextureCollection > | collection, |
| double | frame_rate = 0.0 |
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Feed the layer from a texture collection that is being appended to.
Read like a ring, by lag or speed, entirely on the GPU, up to its newest append. smooth() does not apply.
| frame_rate | Appends per second, which turns seconds into layers; zero takes one append per frame. |
Definition at line 371 of file Chimera.cpp.
References current().
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