MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ execute_reactive()

Vruta::SoundRoutine MayaFlux::Kriya::BufferPipeline::execute_reactive ( uint64_t  max_cycles,
uint64_t  samples_per_operation 
)
private

Definition at line 973 of file BufferPipeline.cpp.

974{
975 // TODO: Implement reactive execution strategy
976 std::cout << "REACTIVE strategy not yet implemented, using PHASED\n";
977 return execute_phased(max_cycles, samples_per_operation);
978}
Vruta::SoundRoutine execute_phased(uint64_t max_cycles, uint64_t samples_per_operation)

References execute_phased().

Referenced by execute_internal().

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