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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| bool MayaFlux::IO::IOManager::save_mesh | ( | const std::vector< Kakshya::MeshData > & | meshes, |
| const std::string & | filepath, | ||
| const IO::ModelWriteOptions & | options = {} |
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| ) |
Save one or more meshes to disk asynchronously.
For callers that already have MeshData in hand (e.g. from IO::download_compute_mesh) rather than a MeshBuffer. Every entry must satisfy Kakshya::MeshData::is_valid(). Returns once the task is queued.
Definition at line 990 of file IOManager.cpp.
References MayaFlux::IO::Detail::execute_mesh_write(), and track_save_task().
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