MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ read_input()

std::shared_ptr< Nodes::Input::InputNode > MayaFlux::Creator::read_input ( const Nodes::Input::InputConfig config,
const Core::InputBinding binding 
)

Create and register generic input node.

Parameters
configGeneric input configuration.
bindingGeneric input binding.
Returns
Shared pointer to InputNode (already registered).

Definition at line 172 of file Creator.cpp.

175{
176 switch (binding.backend) {
178 return read_hid(static_cast<const Nodes::Input::HIDConfig&>(config), binding);
180 return read_midi(static_cast<const Nodes::Input::MIDIConfig&>(config), binding);
182 return read_osc(static_cast<const Nodes::Input::OSCConfig&>(config), binding);
183 default:
185 "Input type {} not yet implemented",
186 static_cast<int>(binding.backend));
187 return nullptr;
188 }
189}
#define MF_ERROR(comp, ctx,...)
std::shared_ptr< Nodes::Input::HIDNode > read_hid(const Nodes::Input::HIDConfig &config, const Core::InputBinding &binding)
Create and register HID input node.
Definition Creator.cpp:145
std::shared_ptr< Nodes::Input::OSCNode > read_osc(const Nodes::Input::OSCConfig &config, const Core::InputBinding &binding)
Create and register OSC input node.
Definition Creator.cpp:163
std::shared_ptr< Nodes::Input::MIDINode > read_midi(const Nodes::Input::MIDIConfig &config, const Core::InputBinding &binding)
Create and register MIDI input node.
Definition Creator.cpp:154
@ OSC
Open Sound Control (network)
@ HID
Generic HID devices (game controllers, custom hardware)
@ MIDI
MIDI controllers and instruments.
@ Init
Engine/subsystem initialization.
@ API
MayaFlux/API Wrapper and convenience functions.

References MayaFlux::Journal::API, MayaFlux::Core::InputBinding::backend, MayaFlux::Core::HID, MayaFlux::Journal::Init, MF_ERROR, MayaFlux::Core::MIDI, MayaFlux::Core::OSC, read_hid(), read_midi(), and read_osc().

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