MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ apply_node_context()

template<typename T >
void MayaFlux::CreationHandle< T >::apply_node_context ( )
inlineprivate

Definition at line 142 of file Creator.hpp.

143 {
144 if (!*this)
145 return;
146
147 std::shared_ptr<Nodes::Node> node = std::static_pointer_cast<Nodes::Node>(*this);
148 register_node(node, m_ctx);
149 }
CreationContext m_ctx
Definition Creator.hpp:178
void register_node(const std::shared_ptr< Nodes::Node > &node, const Nodes::ProcessingToken &token, uint32_t channel)
Definition Graph.cpp:72

References MayaFlux::CreationHandle< T >::m_ctx, and MayaFlux::register_node().

Referenced by MayaFlux::CreationHandle< T >::apply_if_ready().

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