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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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inlinevirtual |
Drain platform-native event queue into WindowEventSource.
Called once per frame by WindowManager::process() for backends that own their own event thread (e.g. Win32Window). The default no-op is correct for GLFW, which uses the global glfwPollEvents() instead.
Definition at line 150 of file Window.hpp.