|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
|
static |
Calculate dispatch size from element count.
| element_count | Total number of elements to process |
| workgroup_size | Workgroup size (from shader reflection) |
Utility: rounds up to cover all elements. Example: 1000 elements, workgroup_size 256 -> dispatch(4, 1, 1)
Definition at line 370 of file VKComputePipeline.cpp.
References calculate_workgroups().
Here is the call graph for this function: