MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ process_channel()

std::vector< double > MayaFlux::Core::NodeProcessingHandle::process_channel ( uint32_t  channel,
uint32_t  num_samples 
)

Process nodes for specific channel and return output.

Definition at line 110 of file ProcessingArchitecture.cpp.

111{
112 return m_manager->process_channel(m_token, channel, num_samples);
113}
std::shared_ptr< Nodes::NodeGraphManager > m_manager

References m_manager, and m_token.