MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ initialize_udp_backend()

void MayaFlux::Core::NetworkSubsystem::initialize_udp_backend ( )
private

Definition at line 380 of file NetworkSubsystem.cpp.

381{
382 auto udp = std::make_unique<UDPBackend>(m_config.udp, *m_io_context);
383 add_backend(std::move(udp));
384}
std::unique_ptr< asio::io_context > m_io_context
bool add_backend(std::unique_ptr< INetworkBackend > backend)
Add a network backend.

Referenced by initialize().

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