MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ send_to()

bool MayaFlux::Core::NetworkSubsystem::send_to ( uint64_t  endpoint_id,
const uint8_t *  data,
size_t  size,
const std::string &  address,
uint16_t  port 
)

Send data to a specific address.

Definition at line 345 of file NetworkSubsystem.cpp.

347{
348 auto* backend = resolve_backend(endpoint_id);
349 if (!backend) {
350 return false;
351 }
352 return backend->send_to(endpoint_id, data, size, address, port);
353}
INetworkBackend * resolve_backend(uint64_t endpoint_id) const
Resolve endpoint_id to its owning backend.