MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ m_next_endpoint_id

std::atomic<uint64_t> MayaFlux::Core::NetworkSubsystem::m_next_endpoint_id { 1 }
private

Global endpoint id counter shared across all backends.

Backends do not assign their own ids. The subsystem assigns and maps them.

Definition at line 211 of file NetworkSubsystem.hpp.

211{ 1 };