MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ pause()

void MayaFlux::Core::InputSubsystem::pause ( )
overridevirtual

Pause the subsystem's processing/event loops.

Implements MayaFlux::Core::ISubsystem.

Definition at line 120 of file InputSubsystem.cpp.

121{
122 if (!m_running.load())
123 return;
124
125 {
126 std::shared_lock lock(m_backends_mutex);
127 for (auto& [type, backend] : m_backends) {
128 backend->stop();
129 }
130 }
131
132 m_running.store(false);
133}
vk::PhysicalDeviceType type
Definition VKDevice.cpp:146
std::unordered_map< InputType, std::unique_ptr< IInputBackend > > m_backends

References m_backends, m_backends_mutex, m_running, and type.