MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ acquire_write_lock()

void MayaFlux::Core::BufferProcessingHandle::acquire_write_lock ( )
private

Definition at line 31 of file ProcessingArchitecture.cpp.

32{
33 if (!m_locked) {
34 m_locked = true;
35 }
36}

References m_locked.

Referenced by write_channel_data().

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