MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ process()

void MayaFlux::Core::BufferProcessingHandle::process ( uint32_t  processing_units)

Process all channels in token domain.

Definition at line 38 of file ProcessingArchitecture.cpp.

39{
41 m_manager->process_token(m_token, processing_units);
42}
std::shared_ptr< Buffers::BufferManager > m_manager

References ensure_valid(), m_manager, and m_token.

Referenced by MayaFlux::Core::GraphicsSubsystem::process().

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