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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| MayaFlux::Buffers::WallProcessor::WallProcessor | ( | std::string | velocity_field, |
| const std::string & | shader_path | ||
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Construct a free-slip wall stage.
| velocity_field | Name of the field constrained. Must have stride sizeof(glm::vec4) and be double-buffered. |
| shader_path | Path to the compute shader. |
Definition at line 14 of file WallProcessor.cpp.
References MayaFlux::Buffers::VolumeFieldProcessor::add_swap_field(), and m_velocity_field.
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