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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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overrideprotectedvirtual |
Write the field descriptor for this cycle's slot assignment, then run the normal shader processing path.
The field's read slot changes whenever an upstream stage swaps it, so the binding is rewritten every cycle rather than once.
Reimplemented from MayaFlux::Buffers::ShaderProcessor.
Definition at line 104 of file VolumeSurfaceProcessor.cpp.
References MayaFlux::Buffers::ShaderProcessor::are_descriptors_ready(), m_volume, MayaFlux::Buffers::BufferProcessor::processing_function(), and write_field_descriptor().
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