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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::UVFieldProcessor::set_origin | ( | const glm::vec3 & | origin | ) |
Set world-space origin of the projection.
| origin | Anchor point for UV tile (planar/cylindrical/spherical) |
Definition at line 30 of file UVFieldProcessor.cpp.
References m_pc, and MayaFlux::Buffers::UVFieldProcessor::PushConstants::param_origin.