MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ set_origin()

void MayaFlux::Buffers::UVFieldProcessor::set_origin ( const glm::vec3 &  origin)

Set world-space origin of the projection.

Parameters
originAnchor point for UV tile (planar/cylindrical/spherical)

Definition at line 30 of file UVFieldProcessor.cpp.

References m_pc, and MayaFlux::Buffers::UVFieldProcessor::PushConstants::param_origin.