MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ generate_quad_vertices()

void MayaFlux::Buffers::TextureProcessor::generate_quad_vertices ( std::vector< uint8_t > &  out_bytes)
private

Generate quad vertices respecting current transform Handles both default quad and custom vertices.

Definition at line 253 of file TextureProcessor.cpp.

254{
255 // Helper for future enhancements (actual transform application)
256 // For now, this is called by TextureBuffer::generate_quad_with_transform()
257 // Future: apply m_position, m_scale, m_rotation here
258}