MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ on_detach()

void MayaFlux::Buffers::TextureProcessor::on_detach ( std::shared_ptr< Buffer )
overrideprotectedvirtual

Called when this processor is detached from a buffer.

Parameters
bufferBuffer this processor is being detached from

Provides an opportunity for the processor to clean up buffer-specific state or release resources. With expanded processor capabilities, this method should also:

  • Release Hardware Resources: Clean up GPU memory, CUDA contexts, or other acceleration resources
  • Finalize Backend Operations: Ensure all pending backend operations are completed
  • Reset Processing State: Clear any buffer-specific optimization parameters or cached data
  • Restore Default Backend: Return to default processing backend if override was applied
  • Synchronize Operations: Ensure all parallel processing operations have completed

Default implementation does nothing, but proper resource management in derived classes is crucial for optimal performance and preventing resource leaks.

Reimplemented from MayaFlux::Buffers::BufferProcessor.

Definition at line 61 of file TextureProcessor.cpp.

62{
63 m_texture_buffer.reset();
64}
std::shared_ptr< TextureBuffer > m_texture_buffer

References m_texture_buffer.