MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_binding_names()

std::vector< std::string > MayaFlux::Buffers::TextureBindingsProcessor::get_binding_names ( ) const

Get all binding names.

Returns
Vector of binding names

Definition at line 76 of file TextureBindingsProcessor.cpp.

77{
78 std::vector<std::string> names;
79 names.reserve(m_bindings.size());
80 for (const auto& [name, _] : m_bindings) {
81 names.push_back(name);
82 }
83 return names;
84}
std::unordered_map< std::string, TextureBinding > m_bindings

References m_bindings.