MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ has_binding()

bool MayaFlux::Buffers::TextureBindingsProcessor::has_binding ( const std::string &  name) const
inline

Check if a binding exists.

Parameters
nameBinding name
Returns
True if binding exists

Definition at line 65 of file TextureBindingsProcessor.hpp.

65{ return m_bindings.contains(name); }
std::unordered_map< std::string, TextureBinding > m_bindings