MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ set_geometry_shader()

void MayaFlux::Buffers::RenderProcessor::set_geometry_shader ( const std::string &  geometry_path)

Definition at line 29 of file RenderProcessor.cpp.

30{
32 m_geometry_shader_id = foundry.load_shader(geometry_path, Portal::Graphics::ShaderStage::GEOMETRY);
34}
Portal::Graphics::ShaderID m_geometry_shader_id
MAYAFLUX_API ShaderFoundry & get_shader_foundry()
Get the global shader compiler instance.

References MayaFlux::Portal::Graphics::GEOMETRY, MayaFlux::Portal::Graphics::get_shader_foundry(), m_geometry_shader_id, and MayaFlux::Buffers::ShaderProcessor::m_needs_pipeline_rebuild.

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