|
MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
|
| void MayaFlux::Buffers::RenderProcessor::set_geometry_shader | ( | const std::string & | geometry_path | ) |
Definition at line 29 of file RenderProcessor.cpp.
References MayaFlux::Portal::Graphics::GEOMETRY, MayaFlux::Portal::Graphics::get_shader_foundry(), m_geometry_shader_id, and MayaFlux::Buffers::ShaderProcessor::m_needs_pipeline_rebuild.
Here is the call graph for this function: