MayaFlux
0.3.0
Digital-First Multimedia Processing Framework
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set_polygon_mode()
void MayaFlux::Buffers::RenderProcessor::set_polygon_mode
(
Portal::Graphics::PolygonMode
mode
)
inline
Set polygon mode (e.g., fill, line, point)
Definition at line
47
of file
RenderProcessor.hpp
.
48
{
49
m_polygon_mode
=
mode
;
50
m_needs_pipeline_rebuild
=
true
;
51
}
MayaFlux::Buffers::RenderProcessor::m_polygon_mode
Portal::Graphics::PolygonMode m_polygon_mode
Definition
RenderProcessor.hpp:179
MayaFlux::Buffers::ShaderProcessor::m_needs_pipeline_rebuild
bool m_needs_pipeline_rebuild
Definition
ShaderProcessor.hpp:457
MayaFlux::Kinesis::Discrete::mode
std::vector< double > mode(std::span< const double > data, size_t n_windows, uint32_t hop_size, uint32_t window_size)
Mode per window via tolerance-bucketed frequency count.
Definition
Analysis.cpp:559
MayaFlux
Buffers
RenderProcessor
Generated by
1.9.8