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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::RenderProcessor::set_geometry_transform_source | ( | std::function< glm::mat4()> | fn | ) |
Set a geometry transform source evaluated on each render tick.
Definition at line 183 of file RenderProcessor.cpp.
References m_geometry_transform, and m_geometry_transform_source.