MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ set_geometry_transform_source()

void MayaFlux::Buffers::RenderProcessor::set_geometry_transform_source ( std::function< glm::mat4()>  fn)

Set a geometry transform source evaluated on each render tick.

Definition at line 183 of file RenderProcessor.cpp.

184{
185 m_geometry_transform_source = std::move(fn);
186 m_geometry_transform.reset();
187}
std::function< glm::mat4()> m_geometry_transform_source
std::optional< glm::mat4 > m_geometry_transform

References m_geometry_transform, and m_geometry_transform_source.