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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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| using MayaFlux::Buffers::RelaxationGridBuffer::ShaderSource = std::variant<std::string, Portal::Graphics::ShaderSpec> |
Either a shader file path or a generated ShaderSpec, resolved at construction time by setup_processors().
Definition at line 60 of file RelaxationGridBuffer.hpp.