MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ rule_source()

const ShaderSource & MayaFlux::Buffers::RelaxationGridBuffer::rule_source ( ) const
inline

The rule source this buffer was constructed with: either a hand-written shader path or a generated ShaderSpec.

For a caller building descriptive metadata (a rule name/identity tag) about a capture rather than for driving the pipeline itself, which goes through setup_processors() instead.

Definition at line 263 of file RelaxationGridBuffer.hpp.

263{ return m_rule_source; }
ShaderSource m_rule_source
Either a path to a hand-written rule shader or a generated ShaderSpec.